Congratulations to all of our Voya Unsung Heroes winners. Each year, 100 finalists receive $2,000 while three of them are selected as Top Winners to receive additional grants of $25,000, $10,000, and $5,000. You can find winners for your state or for a specific year using the controls below.
April Barton (2016)Warner Robins, GA
Barton’s innovative teaching idea, “BYOD in PE,” is focused on incorporating the use of technology in physical education (PE) classes through the use of handheld devices, providing a multi-generational activity benefitting both students and their families. Students involved in the program will be able to scan QR codes at different stations in PE classes to see a description of the activity in which they are participating. This will allow them to check their heart rate and develop a broader family activity or health plan that can be accessed through their at-home computers. Innovative and engaging teaching methods of this nature can motivate students to participate in physical education, particularly those who are not “natural” athletes or who may not enjoy "traditional PE". Barton hopes the use of technology in the PE classroom will motivate students, enhance their individual skills and show them how to monitor their own fitness levels.
Lauren Ritter, Mary Davis and Kim Ruark (2016)Athens, GA
The team’s innovative teaching idea, “Seed to Plate,” is focused on teaching students about food production and nutrition by building a school garden. Howard B. Stroud Elementary School currently has eight small garden beds, but unfortunately no tools to utilize them. The team will purchase gardening equipment, storage, seeds and plants so students can gain an appreciation for gardening and learn where their food comes from. The group will also purchase children’s literature to help teachers integrate the new school garden into their lesson plans.
Kayla Sinotte (2016)Kapaau, HI
Sinotte’s innovative idea, “Kohala Elementary School Discovery Garden,” is focused on teaching in an exploratory and multi-sensory way that nourishes the whole child: their mind, body, and well-being. The 40-minute classes are designed to teach sustainable agricultural practices, STEM (science, technology, engineering and mathematics) subjects, wellness and nutrition, and Hawaiian pono (righteous) behavior in the setting of a school garden. Sinotte hopes the Discovery Garden will not only disseminate nutrition and health education, but also to improve the food security of students' families.
Mike Borrall (2016)Sioux City, IA
Borrall’s innovative teaching idea, “Haunted Hallways,” is a computer science project focused on creating 3D printed models to build a haunted house in the school. Students will bring these models to life through unique and advanced computer software, engineering realistic design parts and adding special effects to enhance the “haunted” aspect of the house. In addition to this, students will also create and present green screen animations throughout the house. The utilization of computer science and digital production skills benefits students because it challenges them to think critically to solve problems and to overcome obstacles. Borrall is confident that as students watch their code come to life, they while learn vital 21st century STEM (science, technology, engineering, and mathematics) skills, while developing a lifelong love of computer science.
John Klapp (2016)Post Falls, ID
Klapp’s innovative teaching idea, “Digital Biology Lab,” is focused on provoking students to think about the work of scientists and learning biology in an authentic, hands-on lab setting. Students involved in the project will be exposed to the use of technology in a science laboratory setting. The use of digital microscopes in conjunction with computers will also allow for explorations that can be saved and shared with peers. One of the primary goals for Seltice Elementary School is for students to experience hands-on emerging technologies in the classroom setting. With the “Digital Biology Lab,” the team coordinating the project will introduce students to the excitement of bioscience with the goal of leading them toward rewarding careers in this field.
Lindsey Matthews (2016)Lewiston , ID
Matthews’ innovative teaching idea, “Empowering Students with Tech,” is focused on the integration of Apple iPads into the classroom. The technological presence puts a wealth of rich multimedia assets at students' fingertips and provides an incredible tool for unlimited research possibilities. Not only will these tools be used for research, but also for students to be innovative and create projects that allow them to express themselves. Classrooms will be enhanced with environmental and cultural multimedia through the Global Oneness Project and a culture of innovation where students of all levels are empowered to explore their own passions through Genius Hour (Passion-Based Learning).
Susan Schuber, Jennifer Love, Megan VanGorder, Emily Saddler, Katie Ringer and Anna Petsas (2016)Stanford, IL
The team’s innovative teaching idea, “Brother Can You Spare a Dime?", is focused on collaborating cross-curricular models involving all core subject areas. Students involved in the program will be challenged to develop a greater comprehension of American history and exercise common skills to further understand the hardships of the Great Depression. The students will take on the role of a “professional” living during the 1930s – experiencing the collapse of the stock market, effects of the Dust Bowl, and the societal adversities that occurred during that time period. As a character within that time period, each student will be actively involved in the learning process by reflecting on the experiences of their simulation. Students will have an opportunity to rotate between stations with each of their teachers, exploring different topics pertaining to the Great Depression and their curricular study.
Michael Kosko (2016)Chicago, IL
Kosko’s innovative teaching idea, “Bottle Ecosystems,” is focused on helping environmental science students understand the energy and chemical transfers that exist in an ecosystem. During this project, students will create their own ecosystems using two, two-liter bottles – one filled with water and sea life, and the other with dirt, worms and succulent plants. Students will observe their creation on a weekly basis by collecting data on pH, dissolved oxygen, and nitrogen content. Students at Al Raby High School will be able to observe first-hand interactions between different organisms in an ecosystem and the flow of energy and chemicals between these organisms.
Serena Cruz, Adam DeGroot, Jackie Murphy, Tom Knapczyk, Clint Reames and Stacey Wernert (2016)Plainfield, IL
The team’s innovative teaching idea, “On Target with HR,” is focused on inspiring, motivating and teaching students at William B. Orenic Middle School the importance of a healthy lifestyle. Through the use of polar heart rate monitors in the physical education classroom, students will be able to see the effect exercise has on their body, in real time. At the beginning of each year, students involved in the program will be “fitness tested” to assess their current levels. Based on this information, students will be provided with a variety of choices and activities to help maintain or improve their current fitness level. In order to provide a sense of ownership for their individual goals, they will be required to reach a certain fitness zone using the heart rate monitors, while participating in each activity. Teachers will also have the ability to motivate students providing instant feedback to help guide them toward their goals. By using these monitors, teachers will promote a cross-curricular unit allowing students to graph data and draw conclusions about their individual participation in class. According to the team, this is a new concept physical educators are developing to provide a more hands-on and interactive approach for students.
Patty Atkins and Kellyn Atkins (2016)Ossian, IN
The Atkins’ innovative teaching idea, “Full STEAM Ahead,” is focused on exposing students to STEAM (science, technology, engineering, arts and mathematics) subjects to foster creativity and grit. Starting off as a small afterschool activity, the response from students was so overwhelming that it was extended an extra night. The amount of innovation, engagement and perseverance from students ranging from special needs to high ability was staggering, and therefore, was created into a STEAM classroom idea. This classroom would be outfitted with STEAM materials students could engage utilize. The project will develop a bank of activities that incorporates learning standards in STEAM activity to ensure true integration.