Congratulations to all of our Voya Unsung Heroes winners. Each year, 100 finalists receive $2,000 while three of them are selected as Top Winners to receive additional grants of $25,000, $10,000, and $5,000. You can find winners for your state or for a specific year using the controls below.
Jennifer Hilderbrand, Alison Villanueva, Rick Roos, Kristi Svendsen and Josh Halsband (2016)Danbury, CT
The team’s innovative teaching idea, “No Homework! Play Video Games!”, is focused on students learning math in a deeper and more interactive matter. Students will be working towards a common goal of completing standard base video games, which in turn will provide data to teachers as the students are learning. In order to complete each level, students will have multiple opportunities to work with one another to create "cheats" for a math video game. They will work in teams to create one of the following: App, Screencast, YouTube Tutorial, Interactive Keynote presentation, Podcast, or Hyperlinked Blog, that demonstrates a deep understanding of how to use the mathematical techniques discussed during class time. Students will have no choice but to apply their thinking, design and create original programs, reiterate their prototypes and collaborate strategically. Ultimately, the motivation to “beat the game” drives this initiative.
Carolyn LaRosa (2016)Killingworth, CT
LaRosa’s innovative teaching idea, “Amp Up The Learning,” is focused on introducing students to digital electronics to help them better understand how electricity works. While most sixth graders are fascinated by this topic, LaRosa has discovered the majority of her students have a difficult time relating basic circuits to the items they use in their daily lives. LaRosa plans to purchase Arduino boards, which are easy-to-use circuit boards that her students can program. This will help them bridge the gap between the hypothetical and real-life application. Students will be able to see how everyday electronics work and even design some of their own electronic creations. Additionally, this program is designed to help LaRosa’s sixth graders hone their critical thinking and problem solving skills.
Travis Coleman (2016)Washington, DC
Coleman’s innovative teaching idea, “Clay Therapy,” is focused on using ceramics to help students develop and strengthen their critical thinking skills in a relaxed and expressive environment. Coleman believes ceramics is the perfect outlet to encourage students to explore their creativity and take risks. The program will be held after school, and students will have the opportunity to participate several times per week. Coleman’s goal is to help students develop, perceive, contextualize and express — which will allow them to be more creative, analytical and free in the classroom. Additionally, Coleman hopes students will develop a sense of pride and ownership after creating unique works of art with the clay.
Matthew Farina (2016)Wilmington, DE
Farina’s innovative teaching idea, “Exer-Bike to Books Movement Room,” is focused on a fitness-integrated teaching initiative, incorporating exercise into the everyday classroom. According to Farina, studies have shown that physical activity in the daily lives of students has a positive effect on their cognitive skills, attitudes, academic behaviors and achievements. Students involved in the program will have an opportunity to learn while moving. In launching the program, the group will purchase stationary pedal desks to promote a learning movement room for the students by providing fitness and fun in the classroom.
Jacqueline Sonara (2016)Boynton Beach, FL
Sonara’s innovative teaching idea, “All Our School’s A Stage,” is focused on bringing Shakespeare into the classroom in an engaging and integrated way for students. By transforming her classroom into an Elizabethan theater, Sonara believes that students will be able to connect the historical dramas to modern day occurrences — such as comparing the characters in “Macbeth” to this year’s presidential candidates. With the grant money, students will have the opportunity to design stage sets for Shakespeare’s Globe Theater and act out scenes from classic plays. Through this hands-on teaching method, students will gain enthusiasm on the topic, build a foundation in classical literature and history, and will become even more well-rounded individuals.
Steven Roberts (2016)Ocala, FL
Roberts’ innovative teaching idea, “Building Quadcopters,” is focused on teaching students how to use computer-aided design and apply engineering to the process of building quadcopters. Students involved in the program will learn about production and systems technologies that keep multi-rotors in flight. In addition to uses in the classroom, “Building Quadcopters” will support other classes at Liberty Middle School through the use of drones and 3D printing opportunities. A 3D printer will allow students to print models for use in science, health occupations and robotics classes. These tools will have endless impact beyond the initial project and will greatly help to generate interest in STEM (science, technology, engineering and mathematics) learning opportunities.
Mary Fish (2016)Boca Raton, FL
Fish’s innovative teaching idea, “Teach Biotech with Zebrafish!”, is focused on enhancing the educational experiences of the students at Spanish River High School as well as the students at the neighboring middle school. The program will breed and study zebrafish as well as create a zebrafish aquaponics lab. In doing this, Spanish River High School will have an opportunity to enhance their current biotech program with more exciting lab work involving model organisms. Additionally, the program will offer science research opportunities to the students and improve the schools current agribiotech unit. Students involved in the program will be able to breed and study zebrafish as well as create a specialized zebrafish aquaponics lab. Fish has taught Biotechnology in the school's four-year academy for the past nine years. Spanish River High School is one of only three schools in the Palm Beach County School District to offer such a program, with more than 500 graduating students. Being such a unique program, “Teach Biotech with Zebrafish” will continue to offer a strong and meaningful experience to the students on an ongoing basis.
Beverly Bunning, Jenn Netro, Stephanie Moreland and Mary Ellen Woods (2016)Navarre , FL
The team’s innovative teaching idea, “Weather on the Gulf Coast,” is a lab-based program focused on providing students with the opportunity to learn about the impact of weather, specifically hurricanes, on their coastal community – while encouraging them to become independent thinkers. The lab, encompassing STEAM (science, technology, engineering, art and mathematics), will not only enable students to learn about the issues surrounding disastrous weather, but will also equip them with the important skills to think critically, collaborate, create and communicate. With the grant, the teachers will build a dedicated STEAM lab to support this unique learning program for 890 students. They believe that students learn best when they are engaged in a fun, challenge-based, hands-on learning environment that connects real-word experiences with the school curriculum.
Joe Sumner and Dr. Jane Robinson (2016)LaGrange, GA
Sumner’s and Robinson’s innovative teaching idea, “Charging the Community,” is focused on helping students design, build and install solar-powered electric car charging stations for the local community. The project will allow students from multiple career courses to work collaboratively creating a project that has a real-world impact, both locally and globally. Students will also engage business and community leaders to encourage them to match their efforts. The goal is to install multiple charging stations in the region to help raise community awareness about offsetting our carbon footprint, and teach students the importance of protecting our environment for future generations.
April Barton (2016)Warner Robins, GA
Barton’s innovative teaching idea, “BYOD in PE,” is focused on incorporating the use of technology in physical education (PE) classes through the use of handheld devices, providing a multi-generational activity benefitting both students and their families. Students involved in the program will be able to scan QR codes at different stations in PE classes to see a description of the activity in which they are participating. This will allow them to check their heart rate and develop a broader family activity or health plan that can be accessed through their at-home computers. Innovative and engaging teaching methods of this nature can motivate students to participate in physical education, particularly those who are not “natural” athletes or who may not enjoy "traditional PE". Barton hopes the use of technology in the PE classroom will motivate students, enhance their individual skills and show them how to monitor their own fitness levels.